Archive for the ‘My Work’ Category

Handbill Helps Economy

Thursday, April 23rd, 2009

Because my Wanted Poster was getting dated, and in advance of the upcoming conference season, I’ve produced a new handbill.  Check it out here or catch me in person and I’m sure I’ll hand you one.
Mr. Kerman shown uploading videos to

Featured in Flasher Magazine

Friday, January 30th, 2009

I’m honored that Lee Brimelow included an interview of me in his latest issue of Flasher Magazine. He’s only up to issue 2, but I think he’s really got something good there.  Check it out.  I start at 15:30 but the other features are worth watching.

Flasher Magazine Issue 2

Webvisions podcast

Thursday, June 12th, 2008

Here’s an MP3 of my “turn based games” presentation at webvisions back in May MP3 HERE

I’d recommend skipping past the first couple minutes as I was just showing a couple of videos then.

By the way, you can find the downloads for this session here.

Why NiN’s new album (The Slip) is free

Sunday, May 11th, 2008

First, you can say a lot of things about Trent Reznor and his music (NiN) but the multiformat Ghosts album (released a few weeks ago) was a big deal. Now, there’s a new album (which I think I like better) called The Slip. Well, you can’t even buy it–well, I guess you will be able to… for now you’ll have to bittorrent it. In addition there’s a film festival of sorts encouraging listeners to mix their own movies with the music from Ghosts. See the second video below to see Trent Reznor explain that. Naturally, this means I had to make a “why vid”:
Me (as if you wouldn’t know):


FITC 08 files posted

Wednesday, April 23rd, 2008

Here’s a link to my example files–they’re just interactive demonstrations of issues related to multiuser games:


Why Beta Testers (free and professional)?

Saturday, April 5th, 2008

I’m happy to say that I succeeded to produce 5 videos this week… rounding it out are these two juxtaposed messages about beta testing:

Why is the old Captivate logo gone?

Thursday, March 20th, 2008

First one of my “Why Vids” with breasts! You’ll have to watch the video to see the old logo, I’m not posting it here out of fear that I’ll get shut down.

My Chumby article on

Tuesday, February 26th, 2008

I wrote an article that gives a good overview of how you build Flash widgets for a Chumby. It covers how things fit together… the range of available features… and gives you a solid foundation in understanding how to tap into the built-in (motion sensing) accelerometer.

I still have mixed feelings on how successful the Chumby may become–but I have three of them here… so I guess that tells you something.

Tic-a-Tac Poker launches for MSN Messenger

Tuesday, February 19th, 2008

After taking many months each to program Sudoku Too and several versions of Jigsaw Too, it was refreshing to build a purely turn-based game. The entire production for Tic-a-Tac Poker was less than 4 months–which is pretty quick really. I think it came out great for several basic reasons:

  • it was based on an existing game brand (Poker and David L. Hoyt’s Tic-a-Tac) so there weren’t a ton of questions that we had to answer (though, naturally, making any multi-player game takes some work).
  • the spec was solid (thanks to Steve Bullock at Adveractive)
  • the graphic artist (Rich Stewart at Adveractive) did a really first class job.
  • the management (including Derek Nolan at uclick, LLC) knew how to make decisions that kept the project on track.
  • UPDATE 20 Feb 08 Many others worked to make this game great… see the credit screens below.

It’s not just a big pat on the back here–it’s very interesting to see what made this project work. I’ll try to break this post into two parts: this post provides a tour of the game and and a future post will cover the technical challenges we encountered.

Why Anything?

Monday, February 18th, 2008

Ted Patrick is asking for people to make 30-second videos answering such burning questions as “why Flash?” and “why Flex?”. There are quite a bunch of videos with this tag (30onair).

I did a few of my own (and have more planned):