These XTRAS are required almost every time (the first 2 for any projects with images, all three for projects with sound).
 
Macintosh  Windows 95 and NT  Windows 3.1 
Viewer Services VIEWSVC.X32 VIEWSVC.X16
MIX Services  MIX32.X32 MIX16.X16
Mix Viewer MIXVIEW.X32 MIXVIEW.X16
XTRA icon  Plug-in icon

In addition, if you've used any of the image, audio, or video formats listed in the first column in the following table, make sure you distribute the format's corresponding Xtra:

 
Image Formats  Macintosh  Windows 95 and NT  Windows 3.1 
BMP(*i1), DIB, RLE BMP Import Export, Mix Viewer BMPVIEW.X32 BMPVIEW.X16
GIF GIF Import Export, Mix Viewer GIFIMP.X32, MIXVIEW.X32 GIFIMP.X16, MIXVIEW.X16
JPEG JPEG Import Export, Mix Viewer JPEGIMP.X32, MIXVIEW.X32 JPEGIMP.X16, MIXVIEW.X16
LRG (xRes format) LRG Import Export, Mix Viewer LRGIMP.X32, MIXVIEW.X32 LRGIMP.X16, MIXVIEW.X16
Photoshop 3.0 Photoshop 3.0 Import, Mix Viewer PS3IMP.X32, MIXVIEW.X32 PS3IMP.X16, MIXVIEW.X16
PICT PICT Viewer PICTVIEW.X32, QuickTime for Windows(*i2) PICTVIEW.X16, QuickTime for Windows(*i2)
PNG (Portable Network Graphic) PNG Import Export, Mix Viewer PNGIMP.X32, MIXVIEW.X32 PNGIMP.X16, MIXVIEW.X16
TGA (Targa) Targa Import Export, Mix Viewer TARGAIMP.X32, MIXVIEW.X32 TARGAIMP.X16, MIXVIEW.X16
TIF (TIFF) TIFF Import Export, Mix Viewer TIFFIMP.X32, MIXVIEW.X32 TIFFIMP.X16, MIXVIEW.X16
WMF (Windows MetaFile) n/a WMFVIEW.X32 WMFVIEW.X16
EMF (Extended MetaFile) n/a EMFVIEW.X32 n/a
Audio Formats Macintosh Windows 95 and NT  Windows 3.1 
Authorware 3.x sound(*a1) A3Snd Reader A3SREAD.X32 A3SREAD.X16
AIF (AIFF) AIFF Reader AIFFREAD.X32 AIFFREAD.X16
Additionally when using IMA  
 compression
AIFF IMA4 Decompressor  IMA4DCMP.X32 IMA4DCMP.X16
Additionally when using MACE  
 compression
AIFF MACE Decompressor MACEDCMP.X32 MACEDCMP.X16
WAV (WAVE) WAV Reader WAVREAD.X32 WAVREAD.X16
SWA (Shockwave Audio) Shockwave for Audio Import3, SWA Decompression PPC Xtra(*a2) SWAREAD.X32,SWADCMPR.X32 SWAREAD.X16,SWADCMPR.X16
PCM PCM Reader PCMREAD.X32 PCMREAD.X16
Video Formats (*v1) Macintosh Windows 95 and NT Windows 3.1
QuickTime QuickTime™ Overlay,  
QuickTime  System Extensions
A4QT32.XMO, QuickTime for Windows (32-bit) A4QT.XMO, QuickTime for Windows (16-bit)
Video for Windows (AVI) n/a A4VFW32.XMO, Video for Windows A4VFW.XMO, Video for Windows
MPEG QuickTime v 2.5 or later, QuickTime MPEG Extension v 1.0(*v2) or later A4MPEG32.XMO, ActiveMovie 1.0(*v3) or MPEG playback board and software drivers A4MPEG.XMO, MPEG playback board and software drivers
Director Files(*v1) Macintosh Windows 95 and NT Windows 3.1
Director  Director (the file with the Authorware plug-in icon) A4DIR32.XMO A4DIR.XMO
Special Xtras(*s1) Power Macintosh Windows 95 and NT Windows 3.1
Flash Asset Xtra Flash Assset PPC FLASH ASSET.X32 n/a 
 
(*i1)If you convert an Authorware 3, 3.5, or 3.5.1 file containing images to Authorware 4, you need to distribute the BMP XTRAS with the piece.

(*i2)QuickTime for Windows installs several files into the Windows system directory. Those files both play QuickTime movies and display images in Macintosh PICT format.

(*a1)If you convert an Authorware 3, 3.5, or 3.5.1 file containing audio to Authorware 4, you need to distribute the Authorware 3.x Sound Xtras with the piece.

(*a2) Shockwave Audio doesn't work on all Macintosh models. It's limited to Power Macintosh computers.
 
(*v1) "XMO" files reside adjacent to your Authorware run-time (not in an XTRAS folder).

(*v2) The QuickTime MPEG Extension extends the capabilities of QuickTime to allow Power Macintosh computers with QuickTime version 2.5 or later to play MPEG movies.

(*v3)ActiveMovie 1.0 enables Windows 95 and Windows NT 4 computers to play MPEG movies without an MPEG card.

(*s1)Special XTRAS may require additional XTRAS during authoring, which are not licensed for distribution with your application (e.g. Flash Asset Xtra requires "INETURL.X32", "NETFILE.X32", "MOAFILE.X32","ACTOR CONTROL.X32", "MUI DIALOG.X32" and "FLASH ASSET OPTIONS.X32"--the latter being non-distributable).

When you distribute an Authorware piece, create an XTRAS folder in the folder that contains either the run-time application (Runa4w or RunA4M) or the Authorware piece you're distributing (if you packaged it with the run-time). Put the XTRAS in the XTRAS folder.


Note: information contained on this page is based on information available from Macromedia.

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Last update: 31 May 1998